If you create an additional texture for an original or modified model from scratch, it's your own decision, since the additional texture does not block the model with the existing texture from being used. This means that when you modify a model, but create a texture from scratch for the modified model, you must release the texture under the free license as well, otherwise the modified model wouldn't really be accessible under the free license. When you make a modification to an original Ryzom asset, you must also release any assets which are required to use the modified asset under the same license, along with the modified asset. If you create new texture from scratch, it's up to you to decide the licence. If you edit a Ryzom texture, you'll have to put the modified one under the same licence as the original Ryzom one. Cédric OCHS Jan BOON Can I use these assets in a commercial game? Does the license require us to release our own independent assets as CC-BY-SA as well, or does the license consider the assets individually?Ī: The license is related to the individual assets only.Consult the repository commit history for details. CopyrightĪll original asset are copyright (C) 2001-2016 Winch Gate Property Limited, with restoration contributions from Cédric OCHS fixes, and asset reconstructions are copyright (C) 2011-2021 Jan BOON contributions to this repository are copyright (C) their respective authors, unless rights have been transfered otherwise. It is maintained by the Ryzom Core open-source community.Īssets in this repository, including all further contributions, are licensed under both CC-BY-SA 3.0 and FAL 1.3. This repository contains the graphics assets from the Ryzom game.
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