![]() Other children learned to programme ProBot cars, whilst others shared their Purple Mash 2Code skills with Year 2 partners. They also videoed their progress to keep track of their sequences.įollowing this, many of the children shared their new skills, teaching some Year 2 and Year 4 children how to build and control Milo during a coding afternoon. They moved Milo, added sounds and developed the use of the sensors. They then learned the specific block coding to control ‘Milo’. Working with Mr Williams, from TechnoEd, the children used iPads to access the software, following the step by step build instruction. This week we had the chance to learn more about programming using Lego WeDo2. For more on how we arrived at this score, check out our review guidelines.This year we have been developing our coding skills using a range of programmes including Purple Mash 2Code and Infinity Code Lab. Gravity Lab launches today on Oculus Quest and is already available on PC VR. Not a bad return for a face from VR’s past, then. This is an enjoyable, accessible and (whisper it) incidentally educational piece of to-the-point VR gaming that’ll still put a smile on faces today. Gravity Lab isn’t as groundbreaking a puzzle game as it might have first seemed on freshly-released VR headsets, but its challenges are intuitive and carry genuine VR wonder, encouraging spatial experimentation. You can enable all levels with the press of a button, for one thing, but I really like the Mini Mode, which scales levels right down and lets my tinker away from the comfort of my chair. But, on the flip side, you’ll get a genuine jolt of pride when you sit back, press play and watch your mad little invention start to tick away.Įxtra points go to some of the game’s special options too. The game requires such a specific degree of fine-tuning - from the angles of launchers to the gradients of ramps - that things can get finicky quickly. It isn’t long before Gravity Lab becomes a much more taxing experience, introducing more complex pieces, like gates that will trigger different actions or laser nets that block progress. But each of the 30 puzzles comes fitted with three difficulties, restricting the resources at your command, turning Gravity Lab from a breezy piece of experimentation into something a little more fiendish. Many of the starting levels can be overcome with brute force, compiling an embarrassing number of ramps, hastily stickered all over the room to avoid any mistakes. Assembling levels piece-by-piece, watching your creation steadily evolve and take shape carries mad scientist satisfaction, and seeing it all play out in a 3D space captures simple VR thrills. ![]() ![]() It’s Lemmings by way of a physics class – you might say, fire orbs halfway across a room, where they’ll land on floating ramps that peddle them in a specific direction, down through a gate to invert their gravity, then watch them float into the goal zone. In each level, you have one machine that fires out orbs and various platforms and gadgets to help taxi a certain number of them to their destination. ![]() Set on an off-planet gravity testing lab, you need to carry out a highly scientific test – get balls in buckets. Gravity Lab starts off as simple as they come. ![]()
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