![]() ![]() Expect Huge maps to consume several weeks of steady play. I suggest Small maps for a balanced length. Larger maps are more fun to explore, but the AI will settle every hex of land eventually, and you’ll end up with more cities to manage. Now this is the setting that affects game length. Oddly, I haven’t found that slower game speeds result in longer games as long as you adjust your victory goals. Faster speeds tilt toward Science and Culture victories, whereas slower speeds assist with Religious and Conquest. I prefer Epic because I like to enjoy the earlier eras, but I’ve played up to Online speed with good results. ![]() Pangea is the best for the AIs, but I sometimes play Continents, Island Plates, Terra, and Small Islands for variety. I usually start in the Ancient Era, but I tried it in Classical, and it wasn’t much different. To win this way, you don’t have to do well in the World Congress, you just have to guess which way the majority will vote, and this becomes predictable after a few hundred hours of game time. I turn off Diplomatic Victory as it feels sort of random. Just getting the achievement: If you only want to beat Deity to get the achievement, then play a duel map against Kongo, stay friendly with him, found a religion, and convert his cities until you have over half of them. Here’s a guide on how to beat Deity with whichever leader you prefer, with whichever victory type you’d like. But your squishy human brain is more than a match for them. They build units so fast that they seem to summon them from thin air, and these units all get a boost to combat. The Late Game (Late Industrial through Information Age)ĭeity difficulty is rightfully intimidating…the AI civilizations have enormous production boosts, additional settlers, and tend to want you dead.Renaissance and Early Industrial Warfare.The Middle Game (Late Medieval through Industrial).The Early Game (Ancient through Medieval).Early Choices – Tuning your Civilization. ![]()
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